Hello,
I'll be talking here about my frantic life as a tomb tyrant, and the quirks/kinks of the Tomb(tm) Standard Anti-Hero Dwelling for tyrants.
I'm also going to mention some ideas for new tomb accessories, perchance the tomb builder is around listens to some customer requests
I would also love to hear from other (possibly even crazier) tyrants : What do you like ? What neat tricks have you discovered ? What combinations are successful for you ?
What I like :
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-the indoor sound system : really neat how the music tempo speeds up / slows down depending on the danger
-the new ritual objectives : a good way to boost those max caps for the resources, which were quite a bother for the higher tier buildings
What I no like
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-To reset the content of the Tyrant's Hoard, you need to close/restart the game (or the longer way, to lose): there should be an easier way to do this, at the beginning
-The prophecies: once discovered (but not unlocked) should be listed in the codex with their prerequisites ( otherwise it is very annoying to track down which floor
deployment/condition has triggered the prophecy, me being a forgetful tyrant and all)
-The floor (minion rule): it seems the minions only take this into account for the trap floors ? I've been trying to interdict them to use the topmost accessible floor of
the tomb to no avail.
What I'd like to see
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-More trap levels.
-A fully submerged tomb floor with piranhas ( or some other aquatic lifeform: octopus/clam/crab or combination of thereof) as a trap level
Heroes would have to clear the level in a time, all the while taking damage from the lack of oxygen (slow), and any of the damage/poison/slow from the lifeforms
roaming the floor
-A floor of minions that can build?breed other minions; trickle-using resources gathered from the hoard to create another minion/construct : if the floor is reached by heroes,
work on the "creation" part is stopped and they have to defend (if the floor is emptied of minions, all the work on the creation is lost, and must be restarted from scratch)
-A crystalline cave level of sentient crystal traps : they can imprison for a while (and maybe very slowly damage) incoming heroes, stalling them for a while to give a stressed out
tyrant time to regroup (if minions reach this floor when heroes are trapped in crystal, they have a variable chance of : shattering the crystal and killing the hero within,
just breaking the crystal and engage in combat with the hero(es), having no effect on the crystal whatsoever or even angering the crystal creatures and getting trapped themselves)
--signing out for now