Item Idea - Scrambler tile
Posted: Wed Aug 13, 2014 4:01 pm
This is a simple concept I had for an item in the game, that's also a staple in most tile-matching puzzle games. The Scrambler item.
Symbol ideas:
Red and Blue intertwined directional arrows
Maybe a broken wand?
Board Effect:
Randomized all tiles (colors) on board
Floor Effect:
Randomizes the health (%) of all units (minion and heroes) on the floor.
Really useful item in puzzle games, helps keep the game fresh and the pace flowing when you get stuck and can't seem to find any matches. You can use it on the board to reset it, or maybe on a floor to change the tide of the losing battle. In both circumstances the item could make the game more difficult if you still can't find any matches even after using it on the board, or the heroes end up gaining the health of powerful champion-level minions so make sure you use it wisely. What do you guys think?
Symbol ideas:
Red and Blue intertwined directional arrows
Maybe a broken wand?
Board Effect:
Randomized all tiles (colors) on board
Floor Effect:
Randomizes the health (%) of all units (minion and heroes) on the floor.
Really useful item in puzzle games, helps keep the game fresh and the pace flowing when you get stuck and can't seem to find any matches. You can use it on the board to reset it, or maybe on a floor to change the tide of the losing battle. In both circumstances the item could make the game more difficult if you still can't find any matches even after using it on the board, or the heroes end up gaining the health of powerful champion-level minions so make sure you use it wisely. What do you guys think?