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Re: Ideas (Endless WIP)

PostPosted: Wed Aug 20, 2014 11:02 pm
by Sol_Protege
Jake wrote:The background boss with eight heroes--four on either side--sounds pretty cool, but I don't think it'll work out so well, mechanically. Maybe if we bring a head or appendage out of the background, hovering in the middle of the battle, so that the heroes could still strike at it? This is just a fun thing to think about; I don't know that it would actually work out so well.


Yea, the slot idea ThirdAnquis suggested seems simpler and more practical. You could then then use minion combinations again (granted the boss takes up less than 4 slots and there's a slot open).

For abilities, will there be some sort of visual cue during combat to let the player know its been activated? Like a hero yelling out a special move or to make things simple, a text box that pops up with the abilities name below/above the unit?

Re: Ideas (Endless WIP)

PostPosted: Wed Aug 20, 2014 11:31 pm
by Jake
Sol_Protege wrote:For abilities, will there be some sort of visual cue during combat to let the player know its been activated? Like a hero yelling out a special move or to make things simple, a text box that pops up with the abilities name below/above the unit?


Are you asking about abilities in general, or the boss's? All abilities have some sort of animation involved so that you can see that something is happening. Even the passive abilities (like the heretic's buff to wards) will have the character doing something (for example, chanting), and you'll see the effect in some way (a +ward symbol pops up over each character, in this case). The abilities don't actually have internal names, because names take up screen real-estate, which is very precious with these large pixels. If, after I have all of the essential information in place, it seems I could give everything a short name, then I might go back through and do that, but the codex is going to be packed as-is.