Jake wrote:The background boss with eight heroes--four on either side--sounds pretty cool, but I don't think it'll work out so well, mechanically. Maybe if we bring a head or appendage out of the background, hovering in the middle of the battle, so that the heroes could still strike at it? This is just a fun thing to think about; I don't know that it would actually work out so well.
Yea, the slot idea ThirdAnquis suggested seems simpler and more practical. You could then then use minion combinations again (granted the boss takes up less than 4 slots and there's a slot open).
For abilities, will there be some sort of visual cue during combat to let the player know its been activated? Like a hero yelling out a special move or to make things simple, a text box that pops up with the abilities name below/above the unit?