Hi! What items and artifacts exist already?

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Hi! What items and artifacts exist already?

Postby Xaxio » Thu Aug 07, 2014 4:49 pm

Umm...firstsies? :lol:

I was wondering, what is the difference between items and artifacts, and which ones are already planned? I may have missed an explanation if one was already given...
http://xkcd.com/1285 -- Are you a single space or double space kind of person?
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Re: Hi! What items and artifacts exist already?

Postby Jake » Thu Aug 07, 2014 10:18 pm

This is probably the most relevant update; it has a few sample items. Throughout the campaign, I have frequently said the phrase "items or artifacts," as though those were two distinct categories, but that's not really the case. What I was actually getting at is that while there are common, staple items, there can also be rare and powerful artifacts; they are all just items to the game, though. For the most part, items are one-time use, like potions or bombs, but we can also have reusable ones, and there are some passive ones that just bestow bonuses to certain types of minions or a multiplier to specific resource types--don't let these ideas limit you!

Health potions, for instance, are very common; heroes will drop them somewhat regularly, and you'll match them with flesh tiles to collect them. Alternatively, you can also buy them from floors like the Acrid Alchemist. But we can also have rare items that only drop from specific character types or under certain circumstances; they don't all have to be generic usables =).

There are not many items in the game just yet, which is one reason why they were disabled in the demo. I could list a bunch of planned stuff, but if you are asking because you want to know what to avoid designing, then I actually suggest not worrying about it. I know some people will want to wait and see what's in the alpha or beta before they start crafting their rewards, and that's cool; waiting and seeing might give you a better grasp on how the game is balanced or how your item will fit, thematically and otherwise. If you are more comfortable with waiting, then go ahead.

But don't let my future plans step on your dreams! At the end of the first campaign, a couple of backers suggested werewolves. Werewolves are pretty typical fantasy fare, so they were already on my idea list, and they were definitely going to happen at some point, but their suggestion prompted some discussion on mechanics (transforming, day/night), which opened up other ideas and ultimately lead to something more than I had originally planned (a curse-based system with several were-possibilities). Also, werewolves got added a *lot* sooner, because of these suggestions.

My point is that I know people will ask what's already there or what's already planned, but don't let that keep you from suggesting anything; even if it's already on "the list," you can definitely help make it better! Also, if you have multiple ideas to narrow down, this should be a good place for that, as well; I'm sure the community will be happy to workshop each others' concepts =).
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Re: Hi! What items and artifacts exist already?

Postby Vryl » Fri Aug 08, 2014 7:06 am

Jake wrote:For the most part, items are one-time use, like potions or bombs, but we can also have reusable ones, and there are some passive ones that just bestow bonuses to certain types of minions or a multiplier to specific resource types--don't let these ideas limit you!


If you'll forgive a well-meaning but poor individual who didn't pay to design items - on the passive bonuses, would that be something like an enchanted suit of armor which gives +1 defense to all armor-based defense minions? Possibly with a use, like you mentioned in the project, such as converting a skeleton into a skeleton knight champion while freeing that item slot. Or were you thinking more like a bandit banner that buffs all members of the cutthroat camp, and other floor-specific bonuses?
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Re: Hi! What items and artifacts exist already?

Postby Jake » Fri Aug 08, 2014 7:44 am

Vryl wrote:If you'll forgive a well-meaning but poor individual who didn't pay to design items - on the passive bonuses, would that be something like an enchanted suit of armor which gives +1 defense to all armor-based defense minions? Possibly with a use, like you mentioned in the project, such as converting a skeleton into a skeleton knight champion while freeing that item slot. Or were you thinking more like a bandit banner that buffs all members of the cutthroat camp, and other floor-specific bonuses?


+1 to all armor-based defense would be a pretty big advantage (unless it also boosted hero armor!), but I think that could be possible for a really rare item. Most of my planned buffs are a little more targeted, like your banner suggestion, or the fossilized falchion example.
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Re: Hi! What items and artifacts exist already?

Postby Xaxio » Fri Aug 08, 2014 9:15 am

Jake, thanks for the response ^_^ I think I'll go with the "wait and see" idea, because I'd like to get a better handle on the item idea before making a suggestion.
http://xkcd.com/1285 -- Are you a single space or double space kind of person?
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