Current Steam version: 2015.04.04
Current Humble version: 2015.04.04
Update 2015.04.04--Happy Easter
Additions:
- Glorious Grenade--increase all explosive damage
- Rabid Rabbithole--gives Bloody Bunnies; requires Grenade and Lair
- Keyboard arrow key scrolling
- Character button scrolling with the mouse wheel (for when you have too many buttons to fit on screen at once)
- Ability for floors to require specific items in your inventory at construction time (you can discard the item after you build the floor)
- Changed "Retreat" to "Withdraw" on menus, because I felt that sounded less cowardly and more villainous
- Added a fail-safe for combat stalls, so stuck battles should be jogged back into motion after a certain delay
- Corrected a couple of minion traits
Update 2015.03.31--Offensive Offering
Additions:
- Offensive Offering--Camp + Portal, produces demoniacs (possessed dudes) which are ward-based and feature a lightning attack
- Reset Options option added to menu
- Lightning damage; A couple of heavily armored characters are now weak to lightning
- Improvements to particle system versatility
- Minions that produce tiles by attacking (Butcher, Thief, Sneak) now deposit those tiles directly into your collected stockpile
- After disabling fullscreen, the game window reverts to its default size, rather than remaining the fullscreen resolution
- Thief/Sneak were not always unlocking with the Guildhall
- After disabling fullscreen mode, the game window was no longer resizable, for the remainder of the session
Update 2015.03.23--Guilty Guildhall
Additions:
- Guilty Guildhall--produces Thieves (with Camp) and/or Goblin Sneaks (with Grotto)
- Full screen option (known bug: if you exit full screen mode, the window will be un-resizable until you restart the application; this is due to an engine bug that I cannot address until I return home next weekend--sorry!)
- VSync option (on by default)
- UI margin slider (margins are intended for TVs and other displays that require a title-safe region; previously, the maximum region was enforced)
- Pause on Focus Loss option (enabled by default; when disabled, the game will not automatically pause when the window looses focus)
- Adjusted minimum width requirements for resolution scaling
- Default margins have been significantly reduced
- Production floors and fenced items now send resources directly to your collected stash and not the Hoard
- Production floors no longer produce the occasional item
- Removed dedicated glossary buttons during gameplay (and alternative codex location option) because these required an extra vertical column of space
- In the codex, floors could miscalculate that they were blocked from construction, when only one possible route was blocked--this did not affect whether the floors could actually be built
Update 2015.03.18--Fixes
Changes:
- Transitioned to latest Steamworks API
- Several more UI adjustments (floor highlight color changes, some tooltip adjustments, other little things)
- A couple of rare crashes
- Some character animation glitches
- Some UI errors (e.g., champion display tooltips were busted)
Update 2015.03.14--Jagged Junkyard
Additions:
- The Jagged Junkyard (Lair + Workshop)--Dobermechs
- Artifacts now have a lighter background than other items
- More minor UI adjustments
- Multi-line message log entries were sometimes overlapping
- Dwarven Privateer secondary damage was incorrectly set to melee instead of ranged
- Poisoned characters who hit 0 health on an elevator wouldn't die immediately if they were pulled into a battle upon arrival at their destination
- Some passive ability boosts weren't firing at the appropriate time
- A couple of character colors were inconsistent between animations
- Some ability particles weren't rendering, especially on champions
Update 2015.03.12--Suave Scoundrels
Additions:
- Suave Scoundrels hero pack: Human Musketeer, Elven Bard, and Dwarven Privateer--build the Turncloak Tavern to discover their prophecy
- All minimap floor highlights are now also applied to the outlines of floors in the dungeon view
- Folded "hunter" AI into the "patrol" AI, and eliminated "hunters"; AI should generally be more intelligent about tracking down heroes that have slipped by, instead of just blindly patrolling all of the time
- Lots of internal changes to prophecy handling, in preparation for future, non-prophecy objectives
- When dragging or hovering over items, the variable floor highlights are more drastic than before
- Moved ritual count to right side
- Scaled purchase button brightness with number of units on offer
- The usual batch of other minor UI adjustments
- Some small errors and shortcomings in the character animation system
- Champion projectile attacks were sometimes launching from the champion portrait rather than from the character itself
Update 2015.03.02--Portable Punji
Additions:
- Portable Punji--deployable spike trap deals three melee damage to all enemies when triggered. I suggest building some later kobold floors to unlock it.
- A flee cooldown has been added to champions; while fleeing, they will avoid fights for three floors before they return to normal duty
- A proper window icon, replacing the standard libGDX one
- (2015.03.02b)"Send to back" functionality for prophecy pop-ups; this second button works the way the old close button used to work for prophecy pop-ups, and the close button now actually closes the prophecy window
- I made a few improvements to patrol AI which should result in avoiding floors that are full and reacting to access changes a little more consistently
- Slightly reduced several unit prices
- Of course, more small UI adjustments (raised message log, scooted over the ritual count a little, added another status to the champion display, etc.)
- (2015.03.02b)Recruitment prophecy goals are now more lenient; for example, if it says "recruit X goblins," anything with "goblin" in the name counts, not just regular goblins--same for kobolds, gremlins, etc.
- Addressed a glitch and potential crash caused by making the last minion flee a battle
- Corrected inconsistencies in prophecy goals caused by resetting stats
- The arrows along the dedicated hoard view can now be used to grab a row, the same as the arrows along the actual hoard
- (2015.03.02b)Fixed message log sizing issues with certain messages
- (2015.03.02b)Fixed death skull/smoke appearing in the wrong location sometimes
Update 2015.02.27--Achievements and OSX
Additions:
- 16 Achievements (Steam)
- OS X release (Steam)
- More small adjustments to tooltips, score display, and other UI elements
- Elevators could become stuck while giving champions instructions
- Couldn't drag the hoard if a hero was right behind the spot you grabbed (when looking at the surface)
Update 2015.02.21--Champion Control
Additions:
- Champion UI elements
- Champions can be stationed on floors
- Champions can retreat from battle to fight another day
- Faint background for tooltips, to increase contrast between tooltips and other elements
- Players are only allowed 24 champions (still quite a lot)
- Several small adjustments to tooltips for items and other elements
- Corrected a number of animation and texture glitches on floors and previews
- Floor UI pricing tooltips were visible when available floor previews were not
- The Codex was misreporting champion damages
Update 2015.02.17--Item Tooltips
Additions:
- Tooltips while dragging items over floors
- Support for icons in tooltips (used for the above, and possibly some future things)
- Disabled pitch changes to background music. This was a cheap way to increase the tempo, but the changes were jarring and grating, so I'll explore another avenue for intensifying music at a later date
- Improved minimap item use highlighting (both its internal accuracy, and also in how it displays use potency)
- Poison damage is now also dealt when a character changes floors; previously, this damage only occurred when a character ended a combat turn, but now, poisoned heroes will take damage as they continue their descent
- Afraid characters now reduce fear as they descend as well
- Adjusted highlight shades used on some tiles
- Tooltips were rendering behind the minimap
- Some resource icons (Fence sales message, floor production) weren't being colored by the new system
- Fixed a mistake on the Tyrant's codex page
Update 2015.02.16--Color Control
Additions:
- Color controls
- Alternative codex position in options (similar to before the hoard view)
- One new music track (#7)
- Slight adjustments to default resource colors
- The tyrant is now listed in the Codex character glossary
- Volume option displays were broken
- Music track preferences weren't saving immediately
- Prophecy completion discrepancy, when an update changes the goals of a previously completed prophecy (prophecy should remain completed)
Update 2015.02.13--Artifacts
Additions:
- Cheating Chance--Usable: shuffles all tiles in the hoard
- Bolstering Blueprints--Artifact: all constructs increase defense by 1
- Catering Contract--Artifact: all flesh costs reduced by 25%
- Faded Fedora--Artifact: all ruin and loot matches grant additional .25x multiplier
- Fertility Fetish--Artifact: all goblinoid populations increased by 1
- Fossilized Falchion--Artifact: all undead primaries improve 1 point
- Greater Grasp--Artifact: grab two rows at once
- Guild Galleon--Artifact: all loot costs reduced by 25%
- Holy Helm--Artifact: all incoming holy damage reduced by 1
- King-Size Kibble--Artifact: all beasts increase health by 2
- Obsidian Ouroboros--Artifact: 25% chance fallen draconic minions will
- Piceous Pitchfork--Artifact: all demons deal a bonus point of shadow damage
- Tiring Timepiece--Artifact: wave timer slowed by 10%
respawn for free - Goblinoid trait added to goblins, orcs, gremlins, and trolls
- More minor UI tweaks to combat display and floor dropdown
- Obscure pause menu crash
- Text-parsing glitch regarding certain icons
- Dwarven Cleric's melee boost was not marked per-turn, resulting in NPCs with ridiculous attacks
- Swapping item slots while looking at your dungeon would result in an attempt to use the item
- Pixie heroes were missing flavor text
Update 2015.02.09--Saurian Stronghold
Additions:
- Saurian Stronghold (Warrens + Camp)--Grants Lizardman Guardians
- "Usurp" (Restart) option on the pause menu, allowing you to destroy your dungeon and begin a fresh rule at will
- Revamped health display during battles--it is far more legible now
- Characters max out at 9 health (the same restriction already placed upon other stats)
- Internal handling for damage has changed significantly, to allow for attacks with multiple bonus damage types (unused right now, but will come into play soon)
- Minions that had multiple floor dependencies could appear in the codex before being fully unlocked
- Discoloration on dragged items
Update 2015.02.05--Barren Barrows
Additions:
- Barren Barrows (requires Bonehoard+Grotto or Bonehoard+Warrens)--unlocks Ghouls and Wights
- Adjusted a couple of UI elements and view center slightly
- Could interact with floor UI while it was covered
- Item colors weren't swapping on buttons or in the codex
- Codex glossary buttons could obstruct purchase buttons
- Some codex click hitboxes were too large
Update 2015.02.04--Holy Warriors
Additions:
- Holy Warriors hero pack (Human Paladin, Human Monk, and Dwarven Cleric)
- All tiles moved over to color-swapping
- Several UI elements have been rearranged (most noticeably, the minimap and meters)
- Multipliers weren't rendering on the hoard view
- Damage weakness was sometimes not behaving as intended (one point of damage should always get through)
- Prophecy messages weren't updating the message log height properly, causing single messages to sometimes render partially off-screen
- When watching the surface, champion stars could render over the hoard view
- Corrected a few glitches in floor and character graphics
Update 2015.01.30--Oppressive Overlook
Additions:
- Dedicated hoard view (you will need to turn it on from the options menu)
- Oppressive Overlook (Dark Elf Matriarchs and Tartarean Taskmasters)
- Drop-down list for floor-building UI
- All production toggle
- A lot of UI elements have been rearranged and/or resized
- Trap floors are now set to "Off-limits" by default (rather than "restricted")
- Clicking the scrolling edges of the floor-building UI no longer buys a floor (this was not touch-screen friendly)
- Heavy characters (Heavy Fighter, Gnomish Heavy, and Mangler) are now immune to ranged damage.
- Corrected some prophecy links in the codex
- Skeletal warriors were not properly immune to poison (archers were)
Update 2015.01.26--New Floor-Building UI
Additions:
- New floor-building UI
- "Defensive" Gnomes: engineer, heavy, and demo
- Additional shader capabilities
- Altered tooltip display rules a little, so mouse-over text is less likely to display on a "bad" side of the cursor
- Some small codex formatting changes
- New floors now spawn in below the Sanctum and are swapped upward
- Codex has been pushed up a bit, and the message log expanded
- A couple of longstanding shader bugs regarding floor rendering
- Potion buffs applied outside of battle could be lost before the unit entered a conflict, wasting the potion
Update 2015.01.23--Lustrous Lode/Vibrant Vein
Additions:
- New Floors: the Lustrous Lode and Vibrant Vein (production-oriented with Goblin Miners)
- Ability to browse the codex from the pause menu
- Improved prophecy glossary (2015.01.22)
- Explosive and holy damages, although these are not widely used yet
- Rewrote internal prophecy handling--things should look the same as before, but prophecy information is now much handier
- Bombs now deal explosive damage (be careful, if you've been bombing your fire-immune units)
- Undead are weak to holy damage, while heretics are immune to it (however, this damage is not used by any heroes quite yet...soon)
- Floor precludes are now listed in red
- Items may not be purchased if you already have a full inventory or stack (before, excess items would simply be lost)
- Fixed "failed to purchase" message and sound for items/minions/traps
- Message log entries should not open during tomb destruction
- A crash involving codex linking (2015.01.22b)
- A crash involving poison and fear combined (2015.01.22)