Batty Belfry

Design backers can post their ideas and concepts here for suggestions and work-shopping. Unbacked ideas should go in the Spare Concepts section below.
Forum rules
This subforum is for posting backed concepts only. If you have a concept that you are not backing, consider posting it in the Spare Concepts section =). Designs can be as open-ended or specific as you like; development will take place over the course of the thread, so do not worry about the initial particulars. Only design backers should be starting threads here, but everyone is invited to participate in the discussion!

Re: Batty Belfry

Postby Vryl » Wed Aug 27, 2014 12:08 pm

ThirdAnguis wrote:
Vryl wrote:I like the idea of a gloomy glade or some sort of stone circle for a nature shrine - more druidical that way. Maybe a Stygian Stone Circle because it is underground, after all.


Some manner of Hopeless Henge, perhaps?


Could work. The only problem is that hopeless can mean so many things, and players may not think of 'those sacrificed here have no hope'. You could call it your Henchmens' Hedge, but I don't think that really fits either.
Vryl
 
Posts: 74
Joined: Thu Aug 07, 2014 7:37 am

Re: Batty Belfry

Postby Jake » Wed Aug 27, 2014 12:56 pm

I was just thinking more along the lines of "Hewn Henge," which is a little plain, but I agree that "hopeless" may be a bit much--I feel like it shifts the focus away from the stone/nature side of things.
Jake
Site Admin
 
Posts: 235
Joined: Thu Aug 07, 2014 12:07 am
Location: Saint Louis, MO

Re: Batty Belfry

Postby Vryl » Thu Aug 28, 2014 10:28 am

Hewn works pretty well. The ancient druids weren't exactly flashy, so a plain name fits.

On another note, you could have a Religious or maybe Revered Reliquary to help cover resources that don't fit the traditional elements very well. I bet those poltergeists that ThirdAnguis put on the board would love a room dedicated to old weapons and other metal bits, too.
Vryl
 
Posts: 74
Joined: Thu Aug 07, 2014 7:37 am

Re: Batty Belfry

Postby Vryl » Tue Sep 02, 2014 10:19 am

On the subject of monster monasteries, do your minions heal and/or recover defense when they aren't fighting? If not, injured minions could spend some down time between waves to meditate in one or another shrine to recuperate. It might add a little more complexity than you'd care for, with people having to balance providing enough different shrines or other resting places against having rooms with units they want, but it would be nice to have a way to heal instead of replace expensive cannon fodder and especially champions without having to hope that you find a potion each time you need one. Of course, if need be you could script it so that every minion can rest in the room it was hired from.
Vryl
 
Posts: 74
Joined: Thu Aug 07, 2014 7:37 am

Re: Batty Belfry

Postby Jake » Tue Sep 02, 2014 4:11 pm

Vryl wrote:...do your minions heal and/or recover defense when they aren't fighting?


Minions recover all defense between encounters (so if heroes keep joining the fight, your defenses will not have a chance to replenish--it only restores when the floor is clear), but not health. Heroes, however, only recover defenses when they reach an elevator.

Vryl wrote:If not, injured minions could spend some down time between waves to meditate in one or another shrine to recuperate. It might add a little more complexity than you'd care for, with people having to balance providing enough different shrines or other resting places against having rooms with units they want, but it would be nice to have a way to heal instead of replace expensive cannon fodder and especially champions without having to hope that you find a potion each time you need one. Of course, if need be you could script it so that every minion can rest in the room it was hired from.


The idea of having floors that bestow effects upon your minions is worth considering, but some effects are more troublesome than others. If a floor heals your minions, when does it do the healing? Do all minions who aren't in active combat always receive full health while they are on the floor? I'd almost prefer a sort of anti-trap-style thing ("blessing"? that term is uncharacteristic, but something like that) where passing allies activate an effect that you previously prepared, just because it's more consistent with existing mechanics. Offering healing by floor could also be a little frustrating, because health is a bonus that lasts beyond that floor, so players would feel encouraged to direct their minions through that floor repeatedly, but they don't have that direct control.

On the other hand, latent effects--like a bonus to fire damage while on the fire temple floor--would just be a simple tweak for battles on that floor. There's no bonus to pushing minions through that floor to carry an advantage to other floors like with the healing.

We'll see other means of healing units, beyond single-use health potions, though. There'll be some triggered items (say an artifact that partially heals any unit that avenges an ally--killing a character that just killed an ally) and of course minion abilities (like a cleric's heal ability).

On the topic of the Belfry itself, I mentioned in the stream last week that I think I'll make an entire themed set out of the cathedral-esque floors, where this would be one part of a four-piece collection of rooms, including the main cathedral floor, an undercroft, a cloister, and this belfry; I think at least two of those floors will offer alternatives based on the Sinful Study/Dark Dwelling build paths. I don't know that I'll give the same "room set" treatment to other temples, but I do expect elemental temples to be a good stepping stone toward other element-based minions.
Jake
Site Admin
 
Posts: 235
Joined: Thu Aug 07, 2014 12:07 am
Location: Saint Louis, MO

Re: Batty Belfry

Postby Vryl » Tue Sep 02, 2014 9:31 pm

I had been thinking more of a scripted action, similar to the demon butcher when you mentioned that he will go to his abattoir and chop meat blocks for you when he had nothing better to do. With the tomb temporarily cleared of heroes for the night, injured minions would go to a temple and meditate, pray, sleep on the pews... and heal slowly in the process, then leave when patched up or a fresh wave of adventurers got into the first basement floor.

However, I can appreciate that this could be a pain to implement or frustrating for players. I thought it was a concept worth examining, that's all.
Vryl
 
Posts: 74
Joined: Thu Aug 07, 2014 7:37 am

Re: Batty Belfry

Postby Vryl » Tue Nov 11, 2014 7:11 pm

Seeing a new backed design reminds me - would you move this to the appropriate area?
Vryl
 
Posts: 74
Joined: Thu Aug 07, 2014 7:37 am

Re: Batty Belfry

Postby Jake » Tue Nov 11, 2014 11:04 pm

Vryl wrote:Seeing a new backed design reminds me - would you move this to the appropriate area?


Done. Also, I've officially assigned the Belfry and Vampiric Vial to you for sponsorship (although sponsors aren't displayed in the codex for floors and items just yet); the vampire bats were already properly assigned.
Jake
Site Admin
 
Posts: 235
Joined: Thu Aug 07, 2014 12:07 am
Location: Saint Louis, MO

Re: Batty Belfry

Postby Vryl » Wed Nov 12, 2014 8:28 am

Thank you.
Vryl
 
Posts: 74
Joined: Thu Aug 07, 2014 7:37 am

Previous

Return to Backed Concepts

Who is online

Users browsing this forum: No registered users and 0 guests