- mausoleum.png (6.44 KiB) Viewed 14347 times
(I've attached a blown up version of the art you posted, just so others can see it at roughly the scale it would appear in-game)
I think it looks great! I imagine the background wall and statues will be dimmed slightly in-game (the art should remain as you have it), so that there's a little more contrast between the foreground arch and the background. I can definitely re-color the existing braziers to emit green flames, and maybe throw some greenish smoke coming up from them, if you like. I really like the cracks, the recessed statues, side pillars, and the horizontal segment of the wall that you've brought forward. I notice you've gone with an even number of pixels within the arch, so there's some doubling up in places where the art style may typically have a single-pixel thickness (the nose of the skull, the middle prong thing on the upper brazier); I would personally prefer to make the arch an odd number and give one of the side walls an extra pixel, because I that's less noticeable to me, but it's not strictly necessary.
Overall, I think it could go into the game as it is
.
The banners look a little out of place, and I think it's a combination of them being lit from above (while your bricks are lit from below) and the outline being so dark (it's the darkest color in the image). Neither of these issues are your concern, just notes for myself to consider; I'll see if they look better once the scene is lit, but I may end up adjusting the banner outlines.
For the liches, dream big--we definitely want them to look bad-ass! I attached a few progression mock-ups that your floor inspired me to do, but they only explore a couple of possible design options. They could have a staff, an ancient tome or orb floating over their hand, a massive enchanted sword that they swing via telekinesis or something. Everything could be on fire or engulfed in mystical soulstuff. I could look into implementing a "ghost" type effect to them, maybe where you see a sort of trail of past frames behind them. The lich is worth investing time in that sort of thing. Crowns? Chains? Bone mantles? Mobility-wise, I made a floaty version, but that's not necessary either; I want to do what you think is awesome
.
We can have a few variations on the core lich appearance, so long as the variations don't call for different behavior--meaning, we could have two different staff options, but not a staff and also a sword, because those things require different animation behavior. Also keep in mind that whatever the core lich ends up looking like, we have to add even more embellishment for the champion version
!