nsweeney107 wrote:For the first two liches, they're holding a crystal and tome respectively (very hard to create pixelated to say the least!). I like the tome and the skull, but the crystal was just a spitballing attempt on my part, ha.
I thought the second was probably a tome, but I thought the first might be a melty candle. Maybe if we animate it sparkling or something, it'll be clearer . Not something to worry about.
nsweeney107 wrote:I do like the idea of a passive defense bonus, but what about an ability that mitigates all his damage taken evenly to himself and any other undead in his party? Kind of a shared pain aspect.
That would be interesting. It might be a little harder to indicate in-game, but I think it's doable .
nsweeney107 wrote:As for the raising dead for the lich, I totally agree that it should be a higher tier minion! Maybe the champions can raise even higher level guys on top of that as they level up:
1. Skeleton Warrior/Skeleton Archer/Zombie
2. Skeleton Mage? (hitting my diablo roots here, ha)/Ghost
3. Wraith/Vampire
4. Bone Dragon?
Maybe rare chance of raising a champion minion of these???
Maybe what you get is dependent upon what you have built (the way I eventually want the Lunarium to work). Probably not bone dragons, because I have some different mechanics in mind for dragons.
nsweeney107 wrote:[I feel like I just got my list from HOMM 3, geez I'm uninspired!]
HOMM 3 is still the authority on monster progressions to me; there's a lot of good inspiration to be had there .